Tuesday, December 26, 2023
Creature Companion: Shadowdark Edition!
Monday, September 26, 2022
Wobblies & Wizards "Gateway to Adventure" Interview
We have been interviewed on Wobblies & Wizards again! This time we were on discussing our latest Kickstarter Gateway To Adventure Trilogy! Go ahead and give it a listen!
Gateway to Adventure interview on Wobblies & Wizards
Saturday, July 30, 2022
Wobblies & Wizards Zine Quest 4 Interview!
We were interviewed by our friends over at Wobblies & Wizards again! This time we talk about what Appendix N Entertainment has in store for Zine Quest 4!
You can listen to the episode here!
You can bookmark the Kickstarter for "Zines With Class for OSE" here!
So go give it a listen and if you like what you hear, get a reminder for the Kickstarter, launching the first week of August 2022!
Thursday, May 19, 2022
Last Week For Our Current Kickstarter, Creature Collection I
Hello all!
In case you have not been following along, we are currently in the last week for our current Kickstarter campaign to produce "Creature Catalog I"! This is a bestiary for Old-School Essentials featuring and inspired by the art of the talented Evlyn Moreau. At the time of this posting the book will feature at least 46 new monsters, 12 petty gods, clerical orders for those gods AND will be our first hardcover publication. You can check it out here on Kickstarter!
Tuesday, May 10, 2022
Wobblies & Wizards: Appendix N Entertainment Inverview
We were recently interviewed on Wobblies & Wizards! The interview cover an array for subjects from gaming and game development to records to the influence of David Lynch on our work and a spot light on our current Kickstarter for Creature Collection I Bestiary! You can listen to the interview right here!
As always, thank you for supporting us!
Friday, December 10, 2021
Appendix N Entertainment: Open Submissions For Modules
Appendix N Entertainment is currently accepting submissions from authors and hopeful authors of adventure modules written for Old-School Essentials Retro Adventure Game. Contracts will vary by individual but will generally follow these guidlines:
1. Pay and contract to be negotiable dependent upon word/page count, ownership of material, and rights for reprinting.
2. Payment made in USD by check, PayPal or Payoneer.
3. Manuscripts length may vary from the original submission due to layout needs and will be discussed with the author.
4. Manuscripts should include all needed maps or illustrative devices and rough handouts. These can be rough drawings maps and will be reproduced by a professional illustrator or cartographer. If the author wishes to produce their own professional quality maps/handouts/illustrations these will have their own contracts drawn separate from the writing contract.
5. If you don't have a manuscript written, please send a short summary, contact info below.
6. Please look at one of our published adventures to understand the Gateway To Adventure line. We don't use boxed text or text that is designed for the referee to read aloud.
7. Formatting of monsters stat blocks, spells etc. to follow OSE standards. Guidlines can be found right here.
8. Our mission statement of inclusivity in old-school gaming will be discussed upon contact.
9. The rights of unaccepted, rejected or otherwise unused manuscripts will be maintained by the original author.
You can contact us and submit to appendixnentertainment@gmail.com. Please title the submission "Gateway To Adventure Submission".
We look forward to your submissions!
Friday, November 12, 2021
Solar Sanctuary of the Cannibal Corpse: REMASTERED!
Hello all! This is just a brief post to let everyone know that we are are currently remastering Solar Sanctuary of the Cannibal Corpse. This will be done in our current format, as we have recently done with The Child Thieves and the remasters of Octhorrorfest! and Hidden Hand of the Horla. Solar Sanctuary will be re-written and feature a new layout for ease of use a the table, along with some additional material and new cover art!
You can back the Kickstarter here: Solar Sanctuary of the Cannibal Corpse: Remastered Kickstarter
![]() |
| New cover with new art from Clayton Williams! |
Wednesday, March 17, 2021
St. Patrick's Day Release - The Leprechaun
Wednesday, December 23, 2020
Why Appendix N Entertainment?
Some out there might be wondering about the name of our company, even if you are aware of the origin of Appendix N. First I'll give a little insight into what "Appendix N" is for those reading that may not know. "Appendix N" was a literal (Ha!) appendix in the AD&D 1st Edition Dungeon Master's Guide, in which E. Gary Gygax posted most of the things that influenced him in the creation and early stages of his contribution to D&D. It was placed in the DMG to help to educate players as to what it was the D&D was meant to emulate and represent, as well as give inspiration. This is the original Appendix N:
Inspirational and Educational Reading
- Anderson, Poul. Three Hearts and Three Lions; The High Crusade; The Broken Sword
- Bellairs, John. The Face in the Frost
- Brackett, Leigh.
- Brown, Fredric.
- Burroughs, Edgar Rice, Pellucidar series; Mars series; Venus series
- Carter, Lin. "World's End" series
- de Camp, L. Sprague. Lest Darkness Fall; Fallible Fiend; et al.
- de Camp & Pratt. "Harold Shea" series; Carnelian Cube
- Derleth, August.
- Dunsany, Lord.
- Farmer, P. J. "The World of the Tiers" series; et al.
- Fox, Gardner. "Kothar" series; "Kyrik" series; et al.
- Howard, R. E. "Conan" series
- Lanier, Sterling. Hiero’s Journey
- Leiber, Fritz. "Fafhrd & Gray Mouser" series; et al.
- Lovecraft, H. P.
- Merritt, A. Creep, Shadow, Creep; Moon Pool; Dwellers in the Mirage; et al.
- Moorcock, Michael. Stormbringer; Stealer of Souls; "Hawkmoon" series (esp. the first three books)
- Norton, Andre.
- Offutt, Andrew J., editor. Swords Against Darkness III.
- Pratt, Fletcher. Blue Star; et al.
- St. Clair, Margaret. The Shadow People; Sign of the Labrys
- Tolkien, J. R. R. The Hobbit; "Ring Trilogy"
- Vance, Jack. The Eyes of the Overworld; The Dying Earth; et al.
- Weinbaum, Stanley.
- Wellman, Manly Wade.
- Williamson, Jack.
- Zelazny, Roger. Jack of Shadows; "Amber" series; et al.
Monday, December 21, 2015
Gear, Wear,Tear & Repair
Stone - 5
Referees may give bonuses or penalties depending upon situations or damage caused by specific hazards (i.e. wooden items catching fire) as they see fit.
Alternatively, players can also have items professionally repaired, replaced etc. while in town for 20% of the value of the PCs total adventuring gear, more at the Referee's discretion if any gear is in Damaged condition. Ruined items cannot be repaired.
4. Normal wear to gear: Gear will naturally deteriorate to lesser conditions if it is not upkept, per point three. Outside of this, all gear that is used during a session must make a saving throw at the end of the session. If the saving throw fails, that piece of gear moves down the condition track by one step.
Gear that specifically takes damage must make a saving throw or move down one or more conditions along the track as well. This is based upon a variety of conditions, catching fire, items specifically targeted or damaged by foes etc.
5. Weapons and armor are subject to the same rules as adventuring gear, but may also be subject to wear and tear from especially hard hits (giving or taking maximum damage etc.) at the Referee's discretion.
Tuesday, October 27, 2015
Octhorrorfest: Possession and Obssession For Your Old School Fantasy and Horror Campaign
![]() |
| Klove, an obsessed servant of Dracula - from Hammer Films Dracula, Prince of Darkness |
It has always struck me as odd that these things are so often either neglected in D&D and it's simulacra, or simply cast aside by the use of similar spells (obsession, in the vampiric sense, being typically attributed to a charm person spell.) Here I present you with my house rules for possession and obsession.
Any spirit, demon or devil may attempt to possess a victim. To do so the spirit must first make a saving throw with a penalty of the charisma bonus (if any) of the victim. If the roll is a success the victim is allowed a saving throw to avoid the possession with a penalty equal to the spirit/demon's hit dice. Protection spells already in place may modify these rolls at the referee's discretion. If the possessor succeeds and the victim fails his save, the possession is successful and the spirit has full control of the victim's body. Once per hit die per day the possessed may attempt to stop his body from taking an action attempted by the possessor spirit. This attempt suffers are cumulative penalty of -2 for each week that passes. This does not break the possession. Only an action denoted as an exorcism by the referee may break the possession. The spirit may relinquish control as it sees fit, but after gaining control, may always take control again at any time, presuming that a successful exorcism is not performed.
Obsession
![]() |
| An obsessed vampire cultist helps a new vampire rise - from Hammer Films The Brides of Dracula |
Many creatures, from demons to greater vampires and any other entities that the referee deems may cause an individual to become obsessed. Obsession may be attempted in various ways dependent upon the individual entity. In some cases obsession is caused by a gaze, in others telepathic communication (powerful vampires and demon princes have this ability) or something as simple as a touch. An entity attempting for cause obsession in a victim must first make a saving throw with a penalty of the charisma bonus (if any) of the victim. If the roll is a success the victim is allowed a saving throw to avoid the obsession with a penalty equal to the entities hit dice. Protection spells already in place may modify these rolls at the referee's discretion, just as in the case of possession. If successful the creature causing the obsession gains a telepathic link to the obsessed by which it's suggestions can be made, even over a great distance. In the early stages the obsessed can attempt to fight the suggestions. This is done by making a saving throw, modified by a penalty of the obsessors hit dice. This may be done once per day per hit die of the obsessed. An attempt to break the obsession may be made a number of times per week per hit die of the obsessed. Success is determined in the same manner as attempts to fight suggestions Each failed attempt adds an additional penalty of -1 to the next attempt. If the total penalty reaches the hit dice of the obsessed character, they become an utter thrall of the obsessing entity, unless exorcised.












