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Gateway to Adventure: Old-School Essentials Adventures 

T1: Hidden Hand of the Horla:

A 1st-3rd level adventure for use with Old-School Essentials Classic Fantasy Adventure Game 

Legends tell of the Hand Mage's Tower that once stood at the edge of the realm. Within the Hand Mage experimented and hoarded his magical treasures. The tower stood for many years until one day it mysteriously vanished. Rumors spread that the mage had offended the gods and had been eradicated from existence, or else had made a pact with a demon prince and was now paying his due. Whatever the case, the tales became legend and all but the oldest elves were unsure if the tower had ever existed at all. Now the tower has reappeared where it once stood. Will you dare to enter the ancient tower in search of riches and magical secrets?

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S1: The Child Thieves:

A 3rd-5th level adventure for use with Old-School Essentials Classic Fantasy Adventure Game 

Several years ago a piper happened along the poorest district of the city during the midst of the plague of rats and with his magic flute rid the people of the rats. Every year since the rats have come again, and so has the piper. In recent years the price of his services has risen, but the money of the poor has not. This year they could not pay. The angered piper left the district, cursing its residents. The next morning the people woke and found the beds of their children empty. Large rat-like tracks were found in the district leading from the homes of the missing children to the storm drains. With so little to offer for the return of their children, will the people find anyone to attempt a rescue?

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PY1: Solar Sanctuary of the Cannibal Corpse

An adventure for 2nd-4th level characters 
for use with Old-School Essentials Classic Fantasy Adventure Game

The plague year has been harsh. Countless victims have fallen to this terrible disease. Many commoners with no knowledge of healing have been called to assist the healers as plague doctors, checking on victims and clearing the dead bodies. Yet in this dark time, darker rumors have emerged. In the north country, it is said that those who die of the plague are rising from the grave! Worse, these undead have a taste for human flesh, and seem to spread the disease to those who survive their attacks. Many believe that this new evil marks the place where the plague originated. Do you dare to solve this mystery by entering the Solar Sanctuary of the Cannibal Corpse? 

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Gateway to Adventure: Old-School Essentials Supplements


The magic and terror of Halloween and it's ancestor Samhain are presented for your fantasy campaign within this work. Rules are presented for:

New Classes: The Witch, The Witchhunter and The Jack-O-Kin

New spells for the witch; New Ritual Magic rules for all spell casters; New monsters inspired by monster movies!; The Elder Sigh: Turning the Outer Dark; Possession, Obsession and Exorcism; Curing Vampirism; Jack-O-Lantern magic...

And More!

The Leprechaun

The enigmatic leprechaun has long been a staple of folklore and fairy stories, yet they are hardly represented in fantasy role playing games. This work corrects that oversight! Here we present a leprechaun class and Advanced race for use with Old-School Essentials, Labyrinth Lord and B/X!

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Lost Classes: The Arnesonian Classes

In the early days of the world's first fantasy roleplaying game there were a plethora of sources of gaming material, much of which was fan created. Zines and third-party supplements became plentiful, and within the pages of these works, new classes were often presented. Some of these classes were added to later editions of the game and became canon, while others were lost in time and space. The Lost Classes series, in the greater GATEWAY TO ADVENTURE line of products, seeks to revive the classes that fell to the wayside and make them available again, in a cleaner format. This volume seeks to create playable versions of two classes, originating with one of the creators of the original game. Additionally, two new playable races are presented, in line with the feel of the time of the original game. One of these, namely ducks, have their origins in another early ruleset! This product features the Arnesonian Merchant and Sage classes. You also get two new "race as class" classes as well as the same as races for advanced games, Duck Folk and Chimpanzee Folk. Designed for use with Old-School Essentials and other classic adventure role playing games.

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