Thursday, September 3, 2020

Public Release Of Hidden Hand of the Horla, NOW AVAILABLE FOR PURCHASE

 Hey folks!

I just wanted to get it out there that Hidden Hand of the Horla for Old-School Essentials is now available for purchase as a physical module! The physical copies have a detachable cover with the maps on the inside, just like the old days. The bad news is that it is currently only available for sale in the U.S. I've had some issues with getting international packages returned by the USPS recently, so until that is resolved, I won't be shipping outside of the U.S. 

The good new if you are outside of the U.S. is that we are still selling PDFs on Drivthrurpg.com. 

Additionally, if you missed either of our other OSE releases, Lost Classes: The Arnesonian Classes or Solar Sanctuary of the Cannibal Corpse we still have a small number of first prints available for each. 

You can find links to purchase them all here in the: 

Appendix N Entertainment Catalog


If you want more information, this is what Hidden Hand of the Horla is all about:


A 1st-3rd level adventure for use with Old-School Essentials Classic Fantasy Adventure Game 

Legends tell of the Hand Mage's Tower that once stood at the edge of the realm. Within the Hand Mage experimented and hoarded his magical treasures. The tower stood for many years until one day it mysteriously vanished. Rumors spread that the mage had offended the gods and had been eradicated from existence, or else had made a pact with a demon prince and was now paying his due. Whatever the case, the tales became legend and all but the oldest elves were unsure if the tower had ever existed at all. Now the tower has reappeared where it once stood. Will you dare to enter the ancient tower in search of riches and magical secrets?

So, if your OSE or B/X game needs a fresh adventure, go ahead and pick it up!



Tuesday, August 25, 2020

Event Submissions Are Open For Virtual U-Con, A PWYW Convention This Year!

 It's event submission time for Virtual U-Con! 

UPDATED DEADLINES

  • October 2: Events Due for Pre-Reg
  • October 10: Events Preview opens
  • October 17: Pre-Reg opens at 11 am ET.
  • October 30: GMs need to have their virtual meeting info in the registration system
  • Nov 13-15: U-Con Gaming Convention 2020!

U-Con 2020 
November 13-15
Online Everywhere



Back in July U-Con made the announcement that we would be going virtual this year. You can read it right here.

You can check out exactly how Virtual U-Con will work in this post. Note that Virtual U-Con is a PAY WHAT YOU WANT event! This year our GMs will have to pick and post their platform of choice for hosting their games.


Please read over all of the articles linked here if you intend to run games or attend the convention. Please also read over our Conduct Policy.

Now, on to my bit of business.

As the OSR Track and Tekumel Track event coordinator I am looking for Referees, Judges and Dungeon Masters to come run old school games and Tekumel games! If your game is going to be on either of these tracks, please say so in the  notes or comments section of your submission. What constitutes "old school" for purposes of convention, you say? Well, let me tell you.

Old School Games are:

Actual Old School Games With OSR sensibility:

B/X D&D
AD&D 1E and 2E
Runequest 2nd Edition
Boot Hill
Gamma World 1st - 3rd
Pacesetter Games (Chill, Timemaster Etc.)
MARVEL Phaserip
Gangbusters
Star Wars D6
Chivalry & Sorcery
Fantasy Wargaming
007
Top Secret
Tunnels & Trolls
Arduin
Spacemaster
Rolemaster
MERP
Alternity
Etc.

Retro Clones:

Old-School Essentials
OSRIC
Cryptworld
Zweihander 
Labyrinth Lord
Dark Dungeons
Delving Deeper
Blueholme
OpenQuest
Against the Dark Master
Etc.

Near Clones

Dungeon Crawl Classics
Mutant Crawl Classics
Dark Trails
Astonishing Swordsmen & Sorcerers of Hyperborea
Castles & Crusades
Mutant Future
Crypts & Things
The Blackest of Deaths
Dark Places & Demogorgons
Etc.

Post OSR Games:

Mothership
Sharp Swords & Sinister Spells
Solar Blades & Cosmic Spells
Dark Streets & Darker Secrets
The Hero's Journey
Lost in the Fantasy World
Torchbearer
Into the Odd
Neoclassical Geek Revival
SEACAT
Night Shift: Veterans of the Supernatural Wars
Macchiato Monsters
For Coin & Blood
Knave
The Black Hack (and all of the hacks spawned by it)
Blood & Treasure
Etc.

We’re ready to accept your event submissions. Event submissions must include some information about the software platforms to be used in each game, e.g. Roll20, Zoom, Tabletopia, etc.  If you want to host a game or play in events, please mark your calendars with our key dates and deadlines:

  • October 2: Events Due for Pre-Reg
  • October 10: Events Preview opens
  • October 17: Pre-Reg opens at 11 am ET.
  • October 30: GMs need to have their virtual meeting info in the registration system
  • Nov 13-15: U-Con Gaming Convention 2020!

Thursday, July 16, 2020

Irons In the Fire At Appendix N Entertainment

Alright folks. This post is for my own organizational needs, as much as it is an announcement as to what is going on with upcoming and future releases. So, here is an update regarding our releases.

Gateway To Adventure: Old-School Essentials Compatible


T1 -Hidden Hand of the Horla - Old-School Essentials version. All backers have PDFs. Most backers in the states should now have, or soon have their physical copies. International shipping will begin next week. After everything is out, to backers, the physical copies will go up for sale to the general public. PDFs are currently for sale to the public (see the Appendix N Entertainment Store.)

Octhorrorfest zine- Old-School Essentials - Writing is nearing completion, voted upon and backer submitted monsters need to be stated.  Most art is in. Editing to begin early August. We are on track to deliver late August. Late September this will be available to non-backers.

PY1 - Solar Sanctuary of the Cannibal Corpse - This title is getting a revision to make it cleaner and fit the new Gateway To Adventure format, similar to the appearance of Hidden Hand of the Horla. Some errata will be added as well. Those who have purchased the PDF on Drivethrurpg will get the update automatically. Those who purchased through Kickstarter will be contacted to received a free copy of the new format through Drviethrurpg. No date set currently. Likely late August - early September.

Untitled Sorcerer Booklet - This will be a booklet featuring a sorcerer class for OSE. New spells and magic rules will also be featured. - Early in development.

Lost Classes: The Alchemist and Healer - A book featuring an OSE update for two classes inspired by two early classes in Dragon Magazine these will be different than the originals in several ways, streamlined for OSE. This booklet will also feature new spells and alchemy rules. - Early in development.

SW1 - Rats! - A sewer crawl adventure for OSE with a basis in the Pied Piper of Hamlin, and influenced by mid-1980s Warhammer. - Early stage development.

Gateway to Adventure Guide To Skills & Combat - Intended to be our first hardcover book, this will feature modular options for combat, a full system for running tournaments with a revised jousting system based on the one presented in Chainmail, a non-weapon profieciency system, alternate thief skill system and alternate Secondary Skills lists for Sword & Sorcery and Weird Fantasy settings. - mid stage developement. - Estimated to go to Kickstarter Winter/Spring 2021.

PY2 - Quarantine, PY3 - Cemetery Gates, PY4 - Blood & Fire - These are the sequels in the plague year series. I had been working on Quarantine this past winter. When the pandemic hit full force I put these on hold. Some things are just to close to reality. PY2 is explicitly about the epidemic in the first module sweeping through a major city, the government quarantining it's people and shifty town guards abusing some of the folks in quarantine, causing much of the populace to riot. It is intended as a city based sandbox, in which the PCs can involved themselves in the strange currently events in any way they choose to deal with the plague and the injustice being done by the government of Ludolph's Pointe. As what I was writing and trying to put into game terms became mirrored in reality, I put the project aside. I felt that the game books would be in bad taste, and detract form the similar real world issues happening at this time. Someday I will get back to these. -On hiatus

Mothership Compatible Products:

Jungle Moon Death Ziggurat - Sandbox Hex crawl dealing with Corporate colonization, morality in a bleak future and mad science cults worshiping eldritch horrors. - Early stage development

Espers - Splat book dealing with an Esper class, psychic powers and Corporate experimentation. Early stage development

Six-Cess System:

The Six-cess system will be Appendix N Entertainment's own in house system for cinematic roleplaying. This uses a Player/Director shared character and setting creation system and a D6 dice pool success based conflict resolution system. Very light modules, called "Trailers" provide the base plots for adventures in this system.

198X - Kids and teens on adventures and fighting the supernatural is the name of the game. Many systems have tackled the genre, but none in quite the same shared cinematic storytelling way that we are coming at it. Playtests have provided a more "cinematic feel" to the game than any game we have encountered to date. - Early stage development. Intended as a boxed set containing Six-Cess System core rules, 198X genre rules and several Trailers. - Early stage developement

198X: Teenage Wasteland: 198X rules explicitly meant to create grittier teen and early twenties characters and stories. Provided are rules for government/cold war experimentation resulting in psychic characters. Basic campaign Trailers will be included which created a gritty game in which teens escape government test facilities and combat the corrupt government with their new psychic abilities. - Very early stage development.



Appendix N Entertainment, Gateway To Adventure, Six-Cess System, 198X and 198X: Teenage Wasteland © Appendix N Entertainment.


Wednesday, July 1, 2020

Announcement: The Future of Gamers & Grognards and Appendix N Entertainment

Gamers & Grogards & Appendix N Entertainment

Over the past year, you may have noticed a drop in the posts on the Gamers & Grognards blog, was we move farther into work as Appendix N Entertainment. Over the past week, some have noticed that "Gamers & Grognards has ceased to exist. As we have moved on to publishing through Appendix N Entertainment, I have had to make the hard choice to "get rid of" Gamers & Grognards. The blog is now used infrequently, and when it has been it has been used to promote projects at Appendix N Entertainment. The site will stay up as appendixnentertainment.com. All previous blog posts from Gamers & Grognards will stay up so that our readers use the former posts as reference. Additionally, the Gamers & Grognards page on Facebook will be taken down on 7/10/2020. To keep up to date please follow https://www.facebook.com/appendixnentertainment 

Going Forward: Appendix N Entertainment 

The Gamers & Grognards blog will not become the Appendix N Entertainment website. A blog will still be present, as well as a catalog of Appendix N Entertainment's products containing links to purchase them. The big differences that might be seen will be that new posts, if they speak to non Appendix N products, will only feature products used in lines that are supported by or compatible with our product and the lines we choose to support (Necrotic Gnome with their Old-School Essentials game being the number 1 system supported by Appendix N Entertainment at the time of this announcement.) At present, we will support Old-School Essentials, our own forth-coming Six-cess System, Mothership, and potentially Dark Streets & Darker Secrets and Solar Blades & Cosmic Spells. You will also see information regarding conventions that we work with (or work for, in the case of U-Con.) 

We will be trying to post news about upcoming products, Kickstarters and sales here as well. 

Original Edition Appreciation Day

We haven't had an appreciation day in a couple of years. Frankly, it is dead, as we are not producing product for any version of OD&D or it's clones at this time. There is some talk of doing a BX/OSE appreciation day, but that has yet to be decided. 



Friday, October 5, 2018

Octhorrorfest, Ghost Stories: 1D12 Hauntings Tables For OD&D and other RPGs

Octhorror is here again! That means, of course, several supernatural posts and game aids for your help get your game in the spirit of the season! You should be able to tell from the title that, this year, will be focused on dealing with the spirit world!

I typically give stats for a creature, or a specific rule to use in play. The first post of the year is going to be a little more generic. This post is intended to help those Referees that want to add a bit of the supernatural to the game, or run a Halloween session, without having to do a ton of prep. To this end I give you tables to create a sandbox ghost story for your players to deal with. The intent here is that the players will discover the haunting and have to deal with putting the spirit to rest. This post assumes that D&D or another fantasy game is being played. Enjoy!

D12: What Is Being Haunted?
  1. A castle/manor
  2. The local inn/tavern
  3. Someone's home
  4. An old abandoned house
  5. A cemetery or barrow
  6. A magic item the PCs have discovered
  7. Mundane treasure (gold, jewelry etc.)
  8. A common item (used adventuring gear, a farmer's plow etc.)
  9. A holy site (temple, grove, cemetery etc.)
  10. An item owned by an NPC
  11. An NPC (see rules for possession and obsession)
  12. One of the PCs (see rules for possession and obsession)
D12: Why Is the Spirit Earthbound?
  1. The spirit does not realize it has died
  2. The spirit was murdered and must be avenged/murderer brought to justice
  3. They died while on a quest. The quest must be completed for the spirit to move on.
  4. An item was stolen from the home or resting place of the spirit and must be returned
  5. The spirit was bound to the haunted (see table above) by means of a spell.
  6. The deceased deliberately became a ghost, specter etc, hoping to gain power as an undead spirit
  7. A curse separates this spirit from the spirit of it's one true love, who has passed on to the other side.
  8. A part of the spirits corporeal body is missing/stolen and must be returned to it's place of rest.
  9. The spirit broke an oath before dying and is now cursed until it proves it's worth.
  10. The body of this spirit is alive, but the current possessor of it's body severed it's ties to get rid of the proper owner.
  11. The spirit is a loved one visiting from the otherside. It is not truly earthbound but may not be able to find it's way back.
  12. The spirit was a being resurrected, but the attempt failed and now is stuck between two worlds.
Halloween Ghost by Tom Shropshire

Speaking of Ghost Stories, if you haven't done so already, head on over to the Appendix N Entertainment Store at DriveThruRPG to pick up my first adventure, "Hidden Hand of the Horla" PWYW for a limited time!


Monday, July 23, 2018

U-Con Event Submission Is Open! Now With Deadlines

It's event submission time for U-Con!



As the OSR Track and Tekumel Track event coordinator I am looking for Referees, Judges and Dungeon Masters to come run old school games! U-Con will be held November 9-11, 2018 at the Marriott Ann Arbor Ypsilanti at Eagle Crest.

DEADLINES: IF YOU WANT YOUR EVENT AVAILABLE DURING PRE-REGISTRATION THE DEADLINE IS AUGUST 24th!!
THE FINAL DEADLINE FOR EVENT SUBMISSION IS SEPTEMBER 24th!!

Did you also know that U-Con has a Tekumel Track? If you are a fan of Tekumel and want a platform to run at, U-Con is the place! Our Tekumel Track allows for any game system so long as you are running a Tekumel game! Submit your Tekumel events today!
 
What qualifies as an OSR event this year?
 
Official D&D:
All TSR Era D&D qualifies,
OD&D
AD&D
B/X
BECMI
AD&D 2nd Edition
Rules Cyclopedia
 
Other TSR Era Stuff:
Gamma World (TSR editions)
Boot Hill
Metamorphosis Alpha
Star Frontiers
Gangbusters
Top Secret
Alternity etc.
 
Other Early Era RPGs/Supplements:
Arduin
Early Chaosium products (RuneQuest 2nd Edition, Elfquest, Sandy Petersen era Call of Cthulhu etc)
RuneQuest (yes I know I mentioned it before)
Tunnels & Trolls (all editions)
Dragonquest (all editions)
Traveller (early editions)
Chivalry & Sorcery
Pacesetter System Games (Chill, Time Master, Crypt World etc.)
Middle Earth Role Playing (I.C.E.)
Rolemaster
Spacemaster
The Complete Warlock
Rapier & Dagger
Cyborg Commando (Did he really just say Cyborg Commando AGAIN?)
WEG D6 Star Wars
WEG D6 Ghostbusters
The Fantasy Trip
007
Pre 2000s Palladium Games (TMNT, Palladium RPG, early RIFTS etc)
 
If I missed your favorite, contact me and make sure, but it will likely be fine to run.
 
Retro-Clones:
Swords & Wizardry
OSRIC
Cryptworld
Labyrinth Lord
Mutant Future
Dark Dungeons
Delving Deeper
Blueholme
For Gold & Glory
Spellcraft & Swordplay etc.
 
Near Clones:
Dungeon Crawl Classics
Mutant Crawl Classics
Adventurer Conqueror King
Astonishing Swordsmen & Sorcerers of Hyperborea
Castles & Crusades
White Star
The Hero's Journey
The Black Hack
Adventures Dark & Deep
Lamentations of the Flame Princess: Weird Fantasy Roleplaying Game etc.
 
As always, this list is hardly exhaustive regarding all of the great Old School RPGs in the world. If you have one you want to run and it isn't here, just let me know. Let's make this thing huge. I want to give your favorite Old School game a place to live and breathe.  When you register and OSR game, be sure to note that it is an OSR game in the comment so that we get it registered properly!
 
What Qualifies for the Tekumel Track?
 
The Tekumel Track can accommodate ANY game system you choose to run in the Tekumel setting! If you register a Tekumel game, make sure you state it is a Tekumel game in the comments section, to assure it is tagged properly!
 
HOW TO SUBMIT:
 
 
Greetings GameMasters! Event submissions are now being accepted for U-Con 2018, Nov 9-11! As always, in exchange for your commitment, you’ll receive a GM badge that will allow you access to the convention all weekend, while All-Star GMs (who run 16+ event hours) will earn a Play Games All Weekend Ribbon!


Are you planning on running a game at U-Con 2018? Read on! If you’re just coming to play, you can skip this one and just appreciate how far in advance folks prepare to make this a fun event for you.

 
We are working to improve our registration process.  As of this year, you’ll be able to log in to see your submitted events and eventually your schedule.  Just head over to create your login, then submit your events!


You can find more info about being a GM or if you have any questions, please send us a message.

Thanks, and good gaming!
Your U-Con Team