Wednesday, July 15, 2015

Appendix Nspiration: Michael Whelan: Edgar Rice Burroughs "Mars" Novel Covers

Continuing our adventure into the art of Michael Whelan, we move on to another piece of Appendix N literature. That being the excellent "pulp" science fantasy of Edgar Rice Burroughs. In particular we will take a look at Whelan wonderful Barsoomian covers and illustrations from the "Mars" series. Enjoy, and hopefully these will offer some inspiration for your Warriors of the Red Planet campaign!
 












 

Tuesday, June 23, 2015

Appendix Nsipiration: Michael Whelan Elric Paintings

The next few inspirational posts (now called Appendix Nspiration, see what I did there?) will be devoted to the art of Michael Whelan. The first of these is truly drawn form Appendix N. Michael Whelan did a series of iconic covers for Michael Moorcock's Elric novels. Many of these are also recognizable by fans of 70's and 80's Metal, as they were picked up as album covers.
 
Elric himself holds a special place for me (though I presume this to be true of many old school gamers.) I have always identified strongly with the forlorn albino sorcerer, emperor of his people. He wasn't of the best health, needing special medicines to survive, when first we meet him. When I first read Elric of Melnibone I was young, and rarely in the best health. I was out of school several times a year for more than a week at a time with all manner of illnesses. I had an interest in the spiritual, the occult and all things fantasy. This character strongly appealed to me. Because of my interests, I was not looked on favorably by family or many of my classmates (though I had several loyal friends. Another common factor with this character. Elric's views were different than the dark society from which he sprang. My views were quite different from my peers as well. As I said, I strongly identified with this albino sorcerer. I love his exploits, and they shaped much of my early roleplaying experience, as much, if not more than Tolkien and Lloyd Alexander (more on these at another time.)
 
I was exposed to the art of the Brothers Hildebrandt at a very early age, though it wasn't until I was twelve that I truly began to discover (and devour) the are of Michael Whelan. Much of his art shaped my gaming at the same time as I was discovering Moorcock. So, it is that I give you a combination of the two, in today's Appendix Nspriration.
 








 

Friday, June 12, 2015

LAST CALL! U-Con 2015 OSR Track and Event Submission Info - FINAL UPDATE!

UPDATE! We are past our official deadline and extended deadline. This is LAST CALL for getting events submitted before pre-registration and ticket sales open! Get your events submitted by Thursday evening 9/17/2015 and I may still be able to get you in. Event submission officially ends on October 6th, but if your events are not registered by tomorrow night, your event will not be available during pre-registration for ticket sales or visability. So, if you have any ideas for a game at U-Con this year, get it in.


It's announcement time folks! It's official. The OSR Track at U-con in Ypsilanti Michigan is set to go this year! I will, again, be filling the roll of OSR Track Coordinator. Last year went very well and we had quite a draw for a first time track. I have been given permission to expand upon the old school gaming goodness that we can accept within the track this year (based partly on the discussion had during the roundtable that occurred in our seminar last year.) If you haven't listened to the seminar, go ahead right over here on Save or Die! 
 
 
With that in mind, I proudly announce that event submissions are officially open! Go ahead and register your events right here. If your event will qualify for the OSR Track (or any other tracks) please explicitly make that known in the comments box. I will be organizing the track events myself this year, so I will attempt to keep everyone's events precisely in the slot that they want to run in.
 
 
 
 
What qualifies as an OSR event this year? Well, let me tell you good people about the plethora of awesomeness that you can submit to me. Firstly we have D&D. But not all D&D of course (pssh, we have to have some type of integrity you know. Not to mention leaving some games for the other tracks.)
 
Official D&D:
All TSR Era D&D qualifies,
OD&D
AD&D
B/X
BECMI
AD&D 2nd Edition
Rules Cyclopedia
 
Other TSR Era Stuff:
Gamma World (TSR editions)
Boot Hill
Metamorphosis Alpha
Star Frontiers
Gangbusters
Top Secret
Alternity etc.
 
Other Early Era RPGs/Supplements:
Arduin
Early Chaosium products (RuneQuest, Elfquest, Sandy Petersen era Call of Cthulhu etc)
RuneQuest (yes I know I mentioned it before)
Tunnels & Trolls (all editions)
Dragonquest (all editions)
Traveller
Chivalry & Sorcery
Pacesetter System Games (Chill, Time Master etc.)
Did I mention RuneQuest?
Middle Earth Role Playing (I.C.E.)
Rolemaster (er... if you must?)
Spacemaster
The Complete Warlock
Rapier & Dagger
Cyborg Commando (Did he really just say Cyborg Commando?)
WEG D6 Star Wars
WEG D6 Ghostbusters
The Fantasy Trip
007
Pre 2000s Palladium Games (TMNT, Palladium RPG, early RIFTS etc)
 
If I missed your favorite, contact me and make sure, but it will likely be fine to run.
 
Retro-Clones:
Swords & Wizardry
OSRIC
Cryptworld
Labyrinth Lord
Mutant Future
Dark Dungeons
Delving Deeper
Blueholme
For Gold & Glory
Spellcraft & Swordplay etc.
 
Near Clones:
Dungeon Crawl Classics
Adventurer Conqueror King
Fantastic Heroes & Witchery
Castles & Crusades
White Star
X-Ploerers
Adventures Dark & Deep
Warriors of the Red Planet
Lamentations of the Flame Princess: Weird Fantasy Roleplaying Game etc.
 
Again, this list is hardly exhaustive regarding all of the great Old School RPGs in the world. If you have one you want to run and it isn't here, just let me know. Let's make this thing huge. I want to give your favorite Old School game a place to live and breathe.
 
 



Friday, June 5, 2015

Appendix Nspiration: The Brothers Hildebrandt Atlantis Calendar Art

It's been some time coming, but I am pleased to present you with the first of the Inspirational posts. It was my intent to do these as a Wednesday thing, but I thing that I'll just post them as inspiration hits. The first will also be the last of all things Hildebrandt for a while. So, without further ado, I give  you The Brothers Hildebrandt Atlantis 1982 Calendar in all of it's glory. Sword & Sorcery? Got it. Sword & Planet? Got it. 1950's era Sci Fi? It's there. Mammoths? Yep. Dinosaurs? Fuck yeah. It's all there. Maybe we should make a community campaign setting out of this thing. I think it would be a good White Box meets White Star game.


















Wednesday, March 4, 2015

GM's Day/Gary Gygax Memorial Post

I will not be posting a Hump-day Hildebrandt picture.  This is the day, in 2008 that the community lost E. Gary Gygax Sr. Gary was one of the creators of The Game, that is now many, many games. Without him and his work, the hobby  would be very different today.  Without his work, I would be a very different person today.  Today, I present you with some quotes from the man himself:
 
 
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agent or whatever else. You get to sort of vicariously experience those things.
  
Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.

The secret we should never let the gamemasters know is that they don't need any rules.
 
The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.
 
Even the most outspoken of the critics must admit that long before we had print and film media to "spread the word," mankind was engaged in all forms of cruel and despicable behavior. To attribute war, killing, and violence to film, TV, and role-play games is to fly in the face of thousands of years of recorded history.
 
Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
 
The essence of a role-playing game is that it is a group, cooperative experience. 
 
I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.
 


 


Sunday, August 10, 2014

Unboxing the D&D Starter Set... One Month After the Fact.


Good afternoon, folks.  If you pay attention to this blog, you will know that I have been meaning to do 
post on the unboxing of the new D&D Starter Set and that, due to the video falling through, I made the decision to wait until I had played the game.  So, yesterday, I had the opportunity to play it.  First off, I will post a few pics from our unboxing, just so you know that this actually happened, also it is proof that these Michigan OSR guys +Adam Muszkiewicz and Ryan Thompson really exist.  

In case you have not had the pleasure of meeting either of us, Adam is on the right with the Mountain Dew and super cool Star Wars backpack.  I am on the left in in the golden rod tee, Hunter Thompson hat and Fu-Manchu 'stache.  Yeah, we're pretty much the awesome.

Here you see a couple of Grognards complaining about the ability score adjustments.

More of the same.


I believe that the game plan at this point was that my Fu-Manchu mustache would distract viewers while Adam was using his hypnotic stare to make you buy multiple copies of the Metal Gods Zine.


The ancient Sumerians were known to offer human sacrifices to my Fu-Manchu


So, just to run down what I remember of what we did here.  Right off the bat we opened the box and bitched about the dice.  They aren't precision (I think we assumed that anyway) buy neither are they anything special.  They were six blue pearlescent dice.  That's it.  Not even a full set by today's standards.  No second D10 to make a D100.  I see what they did here, they were six blue dice to make us remember the set that came in earlier boxed sets, but they were weak by comparison.  One HUGE factor that we noticed, is that there is ONE D20.  That might seem normal, but as there is a mechanic in here that makes you roll 2D20 (Advantage/Disadvantage) and take the better or worse roll (depending upon whether you are ruled to have an advantage or disadvantage.)  Yes, you can roll the same d20 twice, but with everyone doing it (especially if you are truly using this Starter Set as your first RPG and thus only owning this ONE D20) will eat a fair amount of time.  Bottom line, if you have to roll 2d20 in a game and that game provides you with dice, it should come with 2d20.

That said, between that unboxing and actual play, I like the Advantage/Disadvantage mechanic (as described in the above complaint) and I can see it being used as a house rule in an Old School game.  

Pardon me for being brief with all of this, but I am certain that most of what I am bringing up here has been covered elsewhere.

During the un-boxing and still holds, is that Adam and I were disappointed the ability score bonuses. We both seemed to be hoping that WOTC would be pushing it back to the B/X ability score modifiers, but we ended up with a repeat of the D20 System scaling.  I can get over that bit, but it isn't my preference.  

Personally, I like the way that ability checks work (though the game seems a little too Check-centric ala D20 to me,) and that aspect reminds me of the way that Castles & Crusades works.  The difference here being that rather than adding your level to your checks, you add a bonus based upon what proficiencies you have. By the same token, the game uses six saving throws, based upon the six ability scores, also just like C&C.

Combat...

Combat itself is pretty straightforward and I'm OK with how it works.  That said, I despise how cut & dry the mechanics of "conditions" are.  It makes it less role-playey and more "gamey."  This has been an issue since 3E and remains here.  Dislike. I prefer "conditions" to be in the realm of DM Fiat.

Resting.  Here is one of two things in this game I despise.  Short rest & long rest.  Short rests are little things that take an hour and you can role your hit dice to regain HP.  Um... yeah.  A long rest is your entire night's rest.  During this you get ALL lost HP back.  That's right.  A good night's sleep gives you back all of you HP.  I HATE this as both a player and Judge.  Hate, hate, hate.  Another area that takes the RPG into the realm of "game" and out of the realm of simulation.

Spellcasting...

Again hate what they did with it.  I'm always down for Ritual Magic rules, but not like this.  I dislike that you have some spells (mostly utility spells) that you can now cast without using spell slots if cast using a ritual allows you a free spell.  Included in these rituals are Identify, Comprehend Languages and Detect Magic.  Also, you can use your spells per day to cast any of the spells you have memorized. This is another modern mechanic that removes us from the aspect of requiring resource management into the realm of instant gratification (a side affect of our modern world I suppose.)  Lets see what Abraham Simpson has to say about it.




All said and done, "I know what I hate. And I don't hate this."  This will NOT be a preferred system for me.  That remains with Swords & Wizardry/OD&D, OSRIC/AD&D and C&C.  I will, however, be willing to play this.  It's probably the best official New D&D product to come out since the 1990's.

Tuesday, June 10, 2014

Celebrating International Heraldry Day

Here at Gamers & Grognards, Grognard the Dragon and I are having great time digging into family history and Coats of Arms in celebration of International Heraldry Day!  I have managed to turn up A coat of arms (or more than one) for each of my grandparents.   The authenticity of at least one is currently in question, and I may update as I delve further into my lineage.   What does this have to do with gaming?  Not much outside of the interest in heraldry that should play some part in fantasy games.


This is the Coat of Arms of the family of my grandmother on my mother's side, Rohde.  It may be in question.


This is the Coat of Arms of my grandfather on my mother's side, Jurkiewicz.


This may be the Coat of Arms of the Mazi side of my father's lineage, his mother's family.  This Coat of Arms is in question, as I have found several others and all seem to have crossovers with other families in the same regions.



Any of these three may be the Coat of Arms of my family.  The first is from England, the second may be English or Irish and the third is Irish.  I am not entirely certain, but I believe we are Irish Thompsons.  I must investigate this further.


FIGHT ON!